The official one-pocket rules are published on the One Pocket Website. Here is the link to the general rules: https://www.onepocket.org/official-one-pocket-rules/
The following special rules apply to the International One-Pocket Tournament.
There are no other options regardless of what else happens on the break shot.
Player B takes a foul. Instead of the score being A (-2) and B (-1), it becomes A (-1) and B (0).
The object ball stays down and counts, and the opponent has ball in hand behind the head string.
- OPEN: Double Elimination, then Single Elimination for final 16 players. Alternate Breaks and Neutral Rackers. Race to 10. Finals: Race to 13
- JUNIOR: Double elimination, alternate breaks, race to 9
The Accu-Rack is the only authorized rack. The Official Racker will rack the 1-Ball in front, and the 9-Ball on the spot. All other balls will be randomly placed. Players are not permitted to inspect the rack at any time.
The Accu-Rack may be removed after the break if both players agree to do so. After it’s removed, the Accu-Rack cannot be placed on the rail. Upon request, at any time during the match, the Referee may be called upon to assist in removing the Accu-Rack, but it is the Referee’s decision as to whether the Accu-Rack can or cannot be safely removed.
Players must lag for the opening break.
Players must break from the designated break box, which is 9” to the left and 9” to the right of the head spot. Pocketing the 9-Ball on a legal break in any pocket wins the game immediately.
Pocketing the 9-Ball on an illegal break requires that the 9-Ball be re-spotted immediately.
The “all ball fouls” rule applies.
This tournament is being played with “area” Referees; each Referee may be responsible for several tables simultaneously (except on the Accu-Stats TV Arena Table).
Generally, the non-shooting player acts as the referee. However, either player may ask the area Referee to watch a shot or to clarify a rule. The Referee’s decision is final once summoned to the table, either before or after a shot has been taken.
3 consecutive fouls is an automatic loss of game. A clear audible warning of “on 2 fouls” must be given to the incoming player as he approaches the table.
Dress-type shirt (with or without a collar) or a dress-type sweater.
Dress slacks; no sweat pants, warm-up pants, jogging pants, cargo pants, or jeans.
Dark shoes or dark-colored tennis or walking-type shoes; no sandals, slippers or open-toed shoes.
No headphones, earphones, earplugs, iPod, Bluetooth devices, hats, caps or headgear.
Hearing aids are permitted.
Note: Any dress code exception to the above must be approved by the Tournament Administration prior to the Tournament.
Players must turn off (use the airplane mode) cell phones and all personal electronic devices during the entire match.
Smoking and the use of E-cigarettes are not allowed anywhere in the tournament rooms.
Both players must be in the tournament room at their scheduled match time, even if their scheduled match table is currently in use.
Forfeit time is 15 minutes after the scheduled match time, or when the table becomes available, whichever is later. If a player is not present at his table a few minutes after the starting time, his opponent must notify the Referee. Only the Tournament Administration can declare a forfeit.
Each player may take one 5-minute time-out period per match. The Referee must be notified when a time-out is being taken. A time-out may only be taken during your inning or if you are breaking. Smoking and the use of E-cigarettes is prohibited during any time-out.
Referees will monitor the pace of play on all tables.
Referees will issue a speed-up warning after 1 hour if the pace is not satisfactory. Approximately 10 games should be completed after 1 hour. If the pace remains unsatisfactory, the Referee may implement a 30-second shot clock, with one extension per player per game.
Concessions are not permitted at any time. The penalty for a concession is the loss of the conceded game, and also a one game deduction from the offending player’s score.
Jump cues are allowed. The jump cue must have a minimum length of 40 inches.
Cue extenders are allowed. Players may use their own bridge, provided it is legal in all aspects.
Once a game is in progress, only the Referee, upon request, is permitted to clean any ball.
The shot clock will continue to run during ball cleanings.